Creating the runoff and the other facilities will be a job for another time.

Kinja'd!!! "Wheelerguy" (wheelerguy)
08/16/2020 at 03:35 • Filed to: Custom Race Tracks, Custom Race Track, Custom Race Circuit

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For now, how’s the layout? Does it look like a place you’ll want to race in? 16 turns, track is 16 meters wide so you do the math. I gotta sleep.


DISCUSSION (10)


Kinja'd!!! SmugAardvark > Wheelerguy
08/16/2020 at 03:48

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Looks good. The turn 12, 13, and 14 kinks look like they could send an inexperienced driver facing the wrong way into turn 15.

I like it!


Kinja'd!!! Wheelerguy > SmugAardvark
08/16/2020 at 05:17

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Thank you! And yes, it’s a conscious decision to go with the fast final sector. This will certainly go better with elevation changes...but in which places?


Kinja'd!!! apkbossnews > Wheelerguy
08/16/2020 at 07:43

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Great post especially i like it.


Kinja'd!!! Shoop > Wheelerguy
08/16/2020 at 10:04

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I think it could use more linked corners, and increasimg/decreasing radius corners. Right now its straight/corner/straight/corner etc


Kinja'd!!! Wheelerguy > Shoop
08/16/2020 at 11:46

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Yeah, the middle sector is a bloody pain to construct. They feel a bit slow, which is antithetical to the first and third sectors. I’m thinking esses, but what do you suggest?


Kinja'd!!! Wheelerguy > Shoop
08/17/2020 at 02:59

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How about these two?


Kinja'd!!! Shoop > Wheelerguy
08/17/2020 at 21:52

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Well, my reply got got deleted... But you see how all your turns are single radius single speed turns?

But try using bezier curves to get increasing and decreasing radius turn. You couldnt take any of the turns below at a single speed or you’d slide off the track as the tu rn tightens on you. Also it’s very pretty and organic. Throw in some elevation changes and you’re cooking with racegas

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Fun gif

https://en.m.wikipedia.org/wiki/B%C3%A9zier_curve

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Kinja'd!!! Shoop > Wheelerguy
08/17/2020 at 22:05

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You can see something like this is going to feel way more engaging to drive than a simple arc

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Kinja'd!!! Wheelerguy > Shoop
08/18/2020 at 02:24

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Good point, and I reckon that’s probably what I want in the first three turns and the latter part of the middle sector. That said, I wanna keep the combo-apex final sector still.

Fortunately, Paint can do beziers so it’s an easy edit.


Kinja'd!!! SmugAardvark > Wheelerguy
08/19/2020 at 19:12

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Maybe a gradual uphill after turn 11 , cresting just turn 12, then a downhill section right before the tricky bit .

Cresting a hill mid turn 6, then downhill with a slight bank into turn 7 and a steep bank at 8 would be fun.